Thankfully, the endless two-player levels are really fun and truly test your ability to work in conjunction with one another to a beat. These levels also don’t challenge the players to do anything all that differently than what they do in the one-player mode. It wouldn’t have been that tough to make every level in the game playable for two, but instead, we get a fraction of that number. The regular two-player levels are pretty fun, but there are conspicuously few of them. Then there are the two-player modes, a new addition to the series. I’m sure that you’ll find that, when it comes to keeping a beat, some of you are sprinters whereas others are long-distance runners, and finding out which of the two you are helps you to assess your musical strengths and weaknesses. They’ll test not only your rhythmic skill but also your rhythmic endurance. There are tons of unlockables, most of which are all-new endless games that can be played for the rest of your life if you’re good enough. That’s pretty much everything there is to say about the main “campaign,” but there is a lot more to Rhythm Heaven Fever than that. All of a sudden, the downbeats will change to upbeats, forcing you to appreciate the negative rhythmic space that you had previously worked to avoid. They’ll force you to simultaneously think fast and think ahead, all while keeping your unwavering tempo alive. There are layers of book-wielding cheerleaders, layers of bouncing footballs, and even layers of adorably wiggling seals. ![]() Later on, the game starts layering auditory and visual cues, requiring you to keep track of two or more things at once. ![]() That’s just the start of how the game will make you sweat. In particularly tough stages, the visuals and the beat will alternate in throwing you off and hooking you back onto the beat, truly testing your capacity to follow the rhythm regardless of distraction and intimidation. Conversely, there will be times when the tempo changes radically, so you’ll need visual cues to help you stay on beat. Sometimes the visuals are there to assist you in keeping the rhythm, but then they’ll suddenly flip the script on you, potentially throwing you off time and forcing you to really flex your internal metronome. This largely comes from the surprisingly large variety of ways that the game sees fit to challenge the player’s internal beat. It’s fun in a way you that could never see coming - inexplicably bizarre yet undeniably satisfying. For example, you’ll have a grand old time helping three metal dummies “donk-donk” into each other in order to power their otherworldly space blimp. Every sound in the game has an undeniable “oomph” and were clearly chosen (along with the title’s multiple bizarre scenarios) for how much direct pleasure they can evoke from the player, not on how much sense they make. While they aren’t quite in the same spotlight as the visuals and soundtrack, they are just as important in the big picture. It’s extremely expressive stuff, though never in a potentially offensive or annoying way. ![]() The music is also fairly simple yet very strong and comes in just about every style you could think of. The visuals are well-crafted yet extremely easy to digest in a manner of seconds, like a well-designed traffic sign. Rhythm Heaven Fever seems to know this and works extra hard to be accessible. With something that strange, you have to really work to make it all palatable.
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